Posterous theme by Cory Watilo

Five million 'second tablets' to be bought in 2012 - Telegraph

According to the annual predictions for technology industry by Deloitte, more and more people are going to own more than one tablet device. Despite the first major successful tablet, Apple’s iPad, having only gone on sale in 2010, the trend for tablet-style computers is set to continue and grow.

Jolyon Barker, global lead for Deloitte's Technology, Media and Telecommunications department, said: “The tablet explosion has shown little sign of slowing down since hitting the market in 2010 and is set to take the mantle of the most rapid multiple market penetration in history.

“Around five million tablets will be sold to people who already own one in 2012, generating up to £1.3 billion in revenue for technology businesses. It is worth remembering that it took several decades after introduction for more than five percent of households to have more than one car, phone, radio or TV.”

Sony, Samsung and Asus are all releasing updates to their respective tablet models this year – in a bid to gain ground on Apple’s iPad, the current market leader.

The report also states that company tablet devices will need to have greater security features. The rise of the ‘multi-tablet household’ could present a challenge for content owners, network operators and retailers.

Deloitte’s media and technology team have also predicted that in 2012 the total number of apps available from all application stores will exceed two million. Last year, the size of the apps market more than doubled in 2011, reaching one million apps in December.
Media_httpitelegraphc_cfjhc

 

3 Key TV Trends to Watch at CES | Blogs | Red Bee Media

This year has seen some particularly interesting announcements that really seem to point the way for TV trends in 2012. Yet ultimately, it's up to consumers, and what devices truly capture their imagination and drive mainstream adoption.

1. Connected TV

While last year was all about 3D TVs, this year's CES focusses on a range of smart, connected TVs.

Google once again jumps into the fray, announcing a new array of partners for Google TV 2.0.  But as the Guardian points out"Certainly you can sell TVs with smart capability built in; the question is whether you can find anything smart out there to watch...As long as TV companies can make more money from selling their programs to each other than they can through Google, this is going to be an uphill battle for the search giant."

2. Interactive TV

Interactivity is one of the most interesting developments coming out of connected TV. While interactive TV as a concept has been around a while, this is the first time where the experience is becoming more simple and user-friendly.

This generation of smart TVs offer new ways to interact, with the addition of voice recognition and gesture control. For example, Lenovo's new Android-based TV responds to voice commands, cutting out the need for complex remote controls. This follows up on rumours around Apple bringing Siri to TV, along with XBox Kinect's newly released voice controls.

Additionally, LG and Samsung have also both announced voice recognition and gesture control to their smart TVs- opening the door for TV apps and slicker, richer user interfaces.

3. Second Screen

A flurry of new second screen devices have also been announced this year.

In the smartphone arena, some analysts are predicting a Nokia-comeback, with the release of the Nokia 900. According to recent figures, just one third of American adults own smartphones – leaving plenty of space in the market for the Nokia/Windows collaboration to grow into.

The second screen continues to make inroads as a video device as Samsung extends its Media Hub to TVs. This will give its viewers the ability to watch content seamlessly on any device, feeding into TV everywhere strategies. This includes Dish's CES announcement to stream VOD to their iPad app

Additionally, the second screen companion app is slowly starting to become a reality. Both Audible Magic and Civolution have announced new technology at CES that helps apps synch effortlessly with live TV content.

The continued innovation in second screen arena  demonstrates that consumers are going to own more and more connected devices as we go forward into 2012. As a result, the number of viewers multi-tasking while they watch TV will surely continue to sky-rocket.

The combination of connected TV, increased second screen adoption, and increasing interactivity make second-generation strategies key in 2012. Judging by the new technology at CES, the TV market looks like it will continue to fragment, opening up new opportunities for creating, distributing and marketing content.

Emma Wells, Marketing Manager

What CES trends do you think are the most important? Will consumers embrace or reject interactive TV?

Connected TV Marketing Association launches [interview]

The Connected TV Marketing Association (CTVMA) launched yesterday in New York, London and Melbourne, Australia, along with individuals from 47 chapters around the world. With projections that connected TVs “make up to 90% of the global TV market by 2014, with sales reaching 123 million,” the CTVMA was founded to help organize and promote a quickly-growing industry.

I will be serving as an advisor and co-chair in North America of events and networking. The implications for connected TVs with social is obvious. The more internet enabled your TV becomes the more opportunities there will be to bridge apps and social platforms, like we recently covered.

We spoke with Zach Weiner, the Co-Founder and President, North America of the CTVMA about the importance of social TV within the newly formed association.

Lost Remote: Why did you launch the CTVMA?

Zach Weiner: We launched due to a genuine need that exists in the industry. We have a device/medium that has suddenly changed and evolved in amazing ways. This evolution is disruptive to nearly every aspect of the ecosystem. With these changes has come an incredible amount of challenges, but also opportunity. Our core reason for existence is help navigate the ways that the marketing, technology and device community can all come together to achieve potential. We hope to help educate, inform and provide oversight for the industry at large.

LR: How and why is social TV an important part of the CTVMA?

ZW: We believe that social TV is one of the core elements that truly enlivens Connected TV and makes it relevant. Television with an endemic connection to the internet allows for watching behaviors to be socialized in amazingly new and novel ways. New TV apps that are being created and App branding vehicles will all be highly social. EPGs and even programming itself will all have social graphs at their core  It’s a strong area of our focus and an area that has an incredibly high potential for growth in our minds.

LR: What’s the CTVMA’s global reach?

ZW: We currently have Country presidents all over the world. Our other founder James Grant Hay, is located in Melbourne and has established a CTVMA presence throughout the Asia-Pacific region. Our European counterparts are all incredibly well established thought leaders.

LR: Who are some of the key thinkers that are part of the launch?

ZW: Our Chairmen are all exceptionally well-known in the industry:

Dr. William Cooper- Our UK Chairman- Of Informitv- previously was the Head of interactive for BBC Broadcast
Niko Munoz- Is the EVP of Havas, our country leader in Spain.
Doug Scott, our U.S. Chair is the president of Ogilvy Entertainment.
Tim Hanlon- Our Vice Chair has had stints running some of the largest media investment arms of major agencies like Publicis and IPG.
Richard Kastelein –  is the owner of Richard is the owner of Appmarket.tv and a partner of Agora Media Innovation and in general a wide and varied speaker on social TV.

Our entire board consists of some amazing leaders in general.

Filed Under  , ,
-->

Fantastic news

Twitter Is Quietly Building A Huge Business

This note is from BI Research, a new tech-industry intelligence service. The service is currently in beta and free. To learn more and sign up, please click here.

The conventional wisdom about Twitter is that it may be a very nice product, but it doesn't have much of a business. And up until recently, that was true. And the fact that Twitter has been mostly dodging questions about its business metrics helps perpetuate the idea. 

But we think it's not true anymore. 

After a bit of fumbling, which is normal for a company exploring a new medium, Twitter has been quietly but steadily rolling out its ad units. And evidence thus far suggests that they have been performing really well.

Yesterday SAI reporter Ellis Hamburger "spoke with Hilary Smith, SVP of Communications for Digital content at NBC. She informed me that Promoted Tweets NBC has purchased have been shockingly successful, and have received a ton of engagement from Twitter users." Hamburger wrote that when he first saw Twitter ads they were actually useful and relevant, and this has been this analyst's experience as well.

A few weeks ago Electronic Arts said its Promoted Trend also exceeded expectations

In our conversations with ad industry insiders as part of our special report on Twitter's business, they said Twitter's ads showed lots of promise. They said Twitter still needs to work on some aspects, but Twitter seems to be improving every day.

Therefore, this is what we're prepared to say about Twitter's business:

  • It's still early days—and that's the point. Right now, Twitter's "promoted tweets" (ad tweets that show up in a user's Twitter stream) only show up on Twitter.com. Soon they will show up in Twitter's broader application ecosystem. And the ad system keeps getting refined: for example, ads can only be targeted on a handful of metrics. What we're seeing right now is very impressive—and yet it's just an inkling of the future. 
  • Twitter ads have the potential of being a drug for marketers. Twitter charges ads by "engagement" (clicks, replies, retweets or follows), and ads can generate social media conversations around a brand. In other words, Twitter may have cracked the code on allowing advertisers to create genuine social media conversations around a brand. That would be a tool marketers simply couldn't get enough of.
  • Twitter is the new TV. It's where you tune in to see what's going on around the world (and with your friends). And in exchange, there is limited commercial interruption. And on the whole, that interruption is fine for users and lucrative for publishers.

We previously estimated Twitter's revenue opportunity at $2 billion, using low revenue-per-user estimates compared to Twitter's peers. This might prove to be the low end.

Don't Miss Our Special Report On Twitter's Business And Valuation →

What are we missing? Email comments and questions to pegobry@businessinsider.com

This note was published as part of BI Research, a new industry intelligence service from Business Insider. The service is currently in beta and is free. To learn more and sign up, please click here.

It refers to Twitter as "the new TV..."

MediaPost Publications Twitter Follows Tweets To TV 11/09/2011

Real-time content isn't dead. It's just thriving in platforms other than search engines. Mass Relevance and Crimson Hexagon introduced separate partnerships to help marketers curate and publish Twitter content on television, along with Web sites, mobile and large-screen displays. The partnership between Twitter and Mass Relevance allows the companies to license and display any of the more than 250 million tweets sent daily from about 100 million users. Mass Relevance's integrates Twitter tweets into its platform and filters the content. The company also supports an API that allows agencies to build a front-end user to display the content. Mass Relevance CEO Sam Decker said the deal permits media publishers to monetize Twitter content around their own. The company became the first of several partners officially licensed to re-syndicate Twitter content for display on television and other media, including billboards. Mass Relevance powered the Twitter integration of NBC's "The Voice," and is working closely on joint projects such as the White House's recent Twitter Town Hall. Tweets would show up as a lower third on "The Voice," for example. Decker said the platform can filter 4,000 tweets per minute, down to about 30 that might go on the screen during some TV shows. The tweets served on TV are in near real-time. The deal will help turn social into more followers, tweets and sharing, Decker said. "It's about bringing earned media into owned and paid media to make them more effective," he said. "One thing we know is real-time social content offers more engagement than typical advertising marketing messages." Twitter said it doesn't view these partnerships as a revenue-generating source, but rather as ways to increase the company's presence on television as it tries to expand its services.

Courtesy of Christoph Jenke : . )

Umami Wants to Be the Ultimate Second Screen App for iPad

Umami is a new iPad app that aims to bring an enhanced, second-screen experience to broadcast and cable TV programming.

Second screen apps are becoming standard fare for networks. Using audio fingerprinting technology, these apps can tell what you’re watching — and provide an updated, customized experience based on the show.

At the Mashable Media Summit last week, second screen experiences were highlighted as one of the major media trends of 2012. Until now, however, most of these experiences have been crafted specifically around one show or network.

This requires users to download individual apps for the shows or networks they frequently watch. Umami aims to work with a large cross-section of programs and networks, both broadcast and cable-based. The app offers quick access to cast and crew listings, descriptions of other recent episodes, quick links to official social media accounts and related tweets from across the web.

How it Works

After downloading Umami for the iPad [iTunes link], users just need to start the app. It will listen to the audio coming from a TV or computer and use audio fingerprinting to identify the show.

The basic information Umami offers is surprisingly solid. Even for a program like Scrubs, which no longer has new episodes but is frequently seen in syndication, the app offers up quick access to Wikipedia information, episode summaries and cast members’ IMDb links.

For current shows like Two and a Half Men, the app can go a step further and offer links to official Facebook and Twitter accounts for the show and its stars.

Deeper Potential

Networks or television shows that join Umami’s publishing platform, naturally, have more potential. The app has signed on a number of launch partners — including the National Geographic Channel — and select programs will take advantage of more enhanced features, such as additional information about a topic discussed in a show and links to photos.

A Solid Start

In a demo that the Umami team showed me earlier this fall, I got a glimpse at some of the integration potential for news programming. I like Umami’s user interface, and appreciate the broad approach the company is taking to the second screen.

While it’s clear that partnerships using its publishing platform will yield the best results, even the more basic integration offers up a kind of TV Guide on steroids. I love having quick access to links related to what I’m watching.

It would be great to see Umami evolve into partnering or linking with some of the existing social checkin platforms, such as GetGlue. Part of Umami’s value play is that it is one app, rather than a collection of separate apps. In that vein, embracing other types of checkin services would give it even more value for end-users.

Umami is free and available now. Let us know what you think about second-screen apps and TV personalization in the comments.

C21Media: Connecting the Kids


Connecting the kids

Connected TVs are changing the way people access and engage with content, while tablets are opening up dual-screen options. But what will these changes mean for the kids TV market? Andrew McDonald reports.

Although web-connected TVs are still not the norm in most households, sales are increasing rapidly. According to GfK stats, roughly 12% of the 46 million TV sets bought in Western Europe last year included access to the web.

This figure has already increased to 19% of the 20.6 million sets sold in the first half of this year, and with Blu-ray players, set-top boxes and games consoles also offering ways for viewers to access the web, players from all areas of the TV market are increasingly looking to exploit the possibilities of the internet.

One firm on the cutting edge of these developments is Capablue, a company that specialises in video-on-demand and connected TV apps. The firm has already worked with some of the major UK broadcasters and head of business development Craig Chuter (left) believes there are lots of opportunities for kids-focused content.

"While we have not created an application around kids' content, we are talking to various clients about developing in the connected TV space. There is a lot of excitement around the opportunity to combine video content and interactive services to enable both entertainment and learning," says Chuter.

"With the TV predominantly being a living-room experience it is ideal for shared and learning experiences such as parent and child – more so than the PC. An important element of developing for the 'large screen' is understanding that it is neither a website nor mobile app, but something completely different," he adds, claiming that as more "companion device apps evolve," the opportunities for inputting text, navigating pages, entering competitions and playing games will also improve.

Recent research by US non-profit organisation The Kaiser Family Foundation found that kids aged eight to 18 spend an average of seven hours and 38 minutes a day consuming media, through activities like watching TV and playing computer games. However, thanks to multi-tasking on devices such as mobile phones, they actually manage to pack a total of 10 hours and 45 minutes of media content into that time.

So how are kids' TV networks rising to the challenge of web-connected TV screens and the behaviour shift towards consuming content across more than one screen simultaneously? Japhet Asher, the executive producer of CBBC Online, says the channel's plans for connected TVs are still "pretty embryonic." However, its existing multi-platform strategy is already starting to bridge the divide between online content and linear TV.

The BBC has already developed a CBBC version of the iPlayer, while CBBC's brand content strategy also extends to online games and live programme interaction. Last year, for example, the corporation created a section on the website for its Saturday morning show Live 'n' Deadly to let kids connect to the series by sending messages through a real-time, Twitter-style service, which ran alongside a simulcast online stream of the programme.

"We had something around 70,000 unique users a week coming in to experience Live 'n' Deadly online, as well as on television – that's a lot," says Asher. "It had a lot to do with the popularity of (presenter) Steve Backshall and the Deadly brand. But it also showed us that when you let the audience have extra engagement, they come, and they're delighted to have had that opportunity to be part of that process."

"The value of being able to bring together what we're doing on the website with what's happening on-screen is huge, and that obviously will transfer to hand-held devices and IPTV over the coming year or two," adds Asher. However, with a core audience of 6-12s, he is also cautious that the channel doesn't "precede the marketplace and precede the audience" when it comes to developing dual-screen content.

Nickelodeon too is treating dual screen with some degree of trepidation. Philip O'Ferrall (left) is senior VP of digital for Viacom International and works across the kids' network and other channels in the portfolio like MTV. He claims that developing dual-screen content is currently more of a priority for adult audiences, but says Nickelodeon is not ruling it out, pinpointing tablet devices as a particular area of interest.

"For the kids' market, it will come later, because the device proliferation may take a bit more time to catch up," says O'Ferrall. However, he says it is only a matter of time before children have access to the best technology in their bedrooms. "When the devices are there, they will be the ones teaching the parents how to use them and that goes with any new technology. Connected home is coming, and it's very real in many households. The tablet is a good example where you'll see that being more commonplace," he adds.

O'Ferrall says Nickelodeon's engagement strategy is already "very 360-focused." The network promotes brands such as SpongeBob SquarePants online and also has a series of standalone multiplayer games, such as Monkey Quest and Neopet. However, the executive claims that TV remains its "lifeblood" and says the natural extension of web-connected TV and dual-screen content will be "strangely back to linear, where there is going to be some playalong and some interactivity."

A recent IHS Screen Digest study agrees. The research shows that the vast majority of TV viewing will remain real-time and linear for years to come, with DVR and on-demand viewing only expected to account for 15.8% of programmes watched in the US in 2015, and 12.7% in the UK in the same year. This is up only slightly from 9.9% in the US and 7.8% in the UK last year.

Samsung is a leading light in the internet-connected TV space and for content services manager Darren Petersen, the potential of Samsung's built-in app platform goes far beyond catch-up services. Games, subscription film rental and social networking services are already among the 90 apps available for the firm's connected TVs.

"You'll see a lot of services that have become available online through PC-type devices migrating back to the television, which is where they belong," says Petersen, predicting that connected kids-based content will also start to progress with the platform – especially given that Samsung's marketing efforts have now shifted from 3D TVs last year to smart TVs this year. He adds: "You'll see the services evolve to offer more children's content that will perhaps become a little bit more interactive as we move forward. We have a lot of games already, and a lot of kids' games, which are more education-focused."

Disney aims to meet this technological challenge head-on. VP for digital media distribution Chiara Cipriani says connected TV technology generates more opportunities for audiences to sample its content, feeding into its existing multi-platform franchise-led strategy. "In these environments, brands are increasingly important and as Disney we have an advantage in this space as viewers are drawn to brands they recognise and trust," says Cipriani.

The Mouse House recently signed its first film subscription on-demand deal in the UK with LoveFilm, which is available on a number of platforms. Meanwhile, in Belgium, Disney has been working with Telenet to pilot a multi-screen strategy that will make its content available on PC, iPhone and iPad through the cable network's TV Everywhere-style service Yelo. "We need to be wherever our audiences are, and among kids and younger people, that is undeniably in the multi-screen, multi-tasking world," adds Cipriani, pointing out that Disney's TV brands already exist across apps, games, music and e-books.

Another notable connected-screen initiative starting to take shape in the US is UltraViolet. Though Disney is not yet part of UltraViolet, the digital service is backed by a powerful consortium of 70 studios, technology firms and retailers, and is designed to introduce a common standard for buying and accessing video content across a number of different devices, including smartphones, tablets and connected TVs.

While this has the potential to shore up flagging DVD sales by bundling digital access rights with physical media, it could also have profound implications on how families access media at home – both through their TVs and other devices.

"An UltraViolet account can have customised log-ins for up to six different family or household members. What that means is you can let your kids have a log-in and be able to use and access your family's digital collection, but you have choices in how they do so," explains UltraViolet's general manager and executive director Mark Teitell. "Today, in many cases, families are faced with a more binary choice. Most services just have a user ID and a log-in that an account holder would have. So either you give that to your children or you don't. The idea behind UltraViolet is you shouldn't really be forced to make that choice."

Through this service, parents will be able to put locks on content, allowing their children to access only age-appropriate films. They will even be able to dictate whether they are allowed to download or simply stream programmes and films from given devices.

Although Screen Digest analyst Dan Cryan says it is still too early to say how UltraViolet will play out with consumers, in a rapidly moving digital space, where kids are increasingly accessing media through different devices and a range of online services, he believes that changes to the content delivery model are definitely afoot.

"There are concerns about extrapolating too far from the behaviour of teenagers; different life-stages lend themselves to different modes of behaviour. But at the same time, we may well be staring down the barrel of some quite significant changes in viewing behaviour," says Cryan. "By gut, you've got to say that viewing habits are changing. It's just a question of how fast."


2 Nov 2011
© C21 Media 2011


C21 Home | Formats Lab Home | Printer Friendly | Email a Friend

Kinect for Windows launching early 2012 - Shacknews.com - Video Game News, Trailers, Game Videos, and Files

Celebrating the first anniversary of Kinect's launch, Microsoft has announced that its commercial Kinect for Windows program will officially launch "early next year." While the official software development kit has been in beta since June and hackers have been playing with Kinect since it launched, this'll bring the big shiny official push for Kinect on Windows.

Though Microsoft focuses on the non-gaming applications for Kinect on Windows in today's announcement, it'll surely bring new and exciting opportunities to wave your arms at video games on your PC too.

Microsoft says that its commercial pilot program for Kinect on Windows has drawn interest from fields including healthcare, education, and art, receiving over 200 applications.

"We saw Kinect being used by therapists and physicians as part of a rehabilitation program for stroke victims, as a skill-building technique for children with autism, and as an application for hospitals in Spain enabling surgeons to scroll through medical images in the operating room with gestures so they could avoid the need to rescrub," Microsoft explains in a blog post using the appalling term "Kinect Effect."

A few of those non-video game uses are shown off in a video Microsoft has whipped together: